Through a specially commissioned virtual reality reconstruction, you'll step into the dazzling world of the 1st Duke and Duchess of Northumberland in this sparkling recreation of the glass drawing room at Northumberland House, London. You can explore every corner of this now-lost interior and see the mirrored glass panels come alive in candlelight.
Designed for Hugh Percy, 1st Duke of Northumberland (1714-1786), by celebrated architect Robert Adam (1728-1792),the glass drawing room was subsequently altered and finally dismantled in 1874, before the house was demolished. It has not been seen in its original form for 200 years, until now.
The virtual space was developed using surviving glass panels and furniture from the V&A Museum and the collection of the Duke of Northumberland, as well as objects in the collection of the National Trust, The Corning Museum of Glass, and the architect’s original design drawings from Sir John Soane’s Museum.
This experience was created as part of the exhibition In Sparkling Company: Glass and the Costs of Social Life in Britain During the 1700s, on view May 2021-January 2022.
How to Access the VR Experience
Oculus Quest Store
The Glass Drawing Room will be available for download on the Oculus Quest Store, for free.
The app has been submitted to the Oculus Quest Store and is under review. We’ll share the link here when it is available for download.
You are welcome to install a pre-release version of The Glass Drawing Room app before it’s released in the Quest Store. Email [email protected] with the email address associated with your Oculus/Facebook account to receive an invitation.
Download the app file
If you are familiar with sideloading apps onto your VR headset, you can download the apk app file for free. Download the file (200.06 MB) from Dropbox using the link below.
This VR project was developed in Unity. The Unity project files for The Glass Drawing Room will be made available on GitHub for VR developers to use or adapt under CC license. Check back here for the link when it is available.
John Buckley, Niall Ó hOisín, Klemens Kopetzky and Aaron Deevy from Noho, digital experience producers based in Dublin, worked on the development of the VR. Maria Roussou, Hara Sfyri, and Dimitris Nastos from Makebelieve, an interactive experience design and consulting company based in Athens, worked on the research, modeling and design. Tom Hambleton of Undertone Music based in Minneapolis, MN composed the music and sound design. Sina Bahram of Prime Access Consulting provided initial guidance on the limitations and accommodations related to VR accessibility. Dr. Adriano Aymonino, of the University of Buckingham, provided research on the room’s paintings and iconography. And, from the Corning Museum of Glass, Mandy Kritzeck and Scott Sayre from CMoG’s digital team managed the project with Kit Maxwell, Curator of Early Modern Glass.